Hi, I’m Josh

I’m UX, UI, and game designer who works with creatives, engineers, and stakeholders to create engaging interactive experiences

Homeworld:

Vast Reaches

I served as a UX, UI, and XR designer for the latest release in the Homeworld franchise, which was designed for virtual reality headsets from the ground up in partnership with Gearbox Software.

For the majority of the project, I worked with our creative director, lead artist, and multiple engineers to concept, implement, and test UI and mechanics that took the tenants of RTS games and adapted them to a VR environment.
(see work)

For about 6 weeks toward the end of the project, I also spearheaded efforts to improve the game’s tutorial experience based on feedback gathered in collaboration with Meta’s UXR team. I synthesized this playtest data, designed new features and lessons to address the observed pain points, and worked with a level designer and engineer to implement the updates.
(see work)