Hello!

My name’s Josh, and I’m a UX, UI, and game designer based in Austin, TX, with over a decade of professional experience. The last 6 years of my career have been focused on creating gameplay and interaction systems for a wide array of platforms, including PC, console, VR, and motion controls. In addition to conception and implementation, I’ve taken on client and publisher facing responsibilities - synthesizing stakeholder requirements, presenting work, and turning feedback into actionable iteration.

I’m currently looking for my next opportunity, so if my background is a good fit for the needs of your team and project, let’s talk!

Tools I’ve Used:
Figma, Sketch, Adobe Creative Suite, Jira, Confluence, Flow Production Tracking (ShotGrid)

Game Engines I’ve Worked In:
Unity, Unreal Engine 4, Unreal Engine 5

Interested in working with me?
Email me at josh.squires@outlook.com

Credits

Unannounced Multiplayer Game (2025-2026)

  • Role: UX/UI Designer, Game Designer

  • Engine: Unity

  • Partner: Cooldown Games

How to Train Your Dragon: Riders of the Skies (2025)

  • Role: UX/UI Designer, Game Designer

  • Engine: Unity

  • Partners: Nex Inc, Universal Pictures

Homeworld: Vast Reaches (2023-2024)

  • Role: UX/UI Designer, XR Designer

  • Engine: Unity

  • Partner: Gearbox Software

Internal Development Tool (2021-2023)

  • Role: UX/UI Designer

  • Engine: Unity

  • Partner: Wizards of the Coast

Battlefield Mobile (2021)

  • Role: Level Designer, Producer

  • Engine: Unreal Engine 4

  • Partners: Industrial Toys, Electronic Arts