Hello!
My name’s Josh, and I’m a UX, UI, and game designer based in Austin, TX, with over a decade of professional experience. The last 6 years of my career have been focused on creating gameplay and interaction systems for a wide array of platforms, including PC, console, VR, and motion controls. In addition to conception and implementation, I’ve taken on client and publisher facing responsibilities - synthesizing stakeholder requirements, presenting work, and turning feedback into actionable iteration.
I’m currently looking for my next opportunity, so if my background is a good fit for the needs of your team and project, let’s talk!
Tools I’ve Used:
Figma, Sketch, Adobe Creative Suite, Jira, Confluence, Flow Production Tracking (ShotGrid)
Game Engines I’ve Worked In:
Unity, Unreal Engine 4, Unreal Engine 5
Interested in working with me?
Email me at josh.squires@outlook.com
Credits
Unannounced Multiplayer Game (2025-2026)
Role: UX/UI Designer, Game Designer
Engine: Unity
Partner: Cooldown Games
How to Train Your Dragon: Riders of the Skies (2025)
Role: UX/UI Designer, Game Designer
Engine: Unity
Partners: Nex Inc, Universal Pictures
Homeworld: Vast Reaches (2023-2024)
Role: UX/UI Designer, XR Designer
Engine: Unity
Partner: Gearbox Software
Internal Development Tool (2021-2023)
Role: UX/UI Designer
Engine: Unity
Partner: Wizards of the Coast
Battlefield Mobile (2021)
Role: Level Designer, Producer
Engine: Unreal Engine 4
Partners: Industrial Toys, Electronic Arts