Games I’ve Worked On
How to Train Your Dragon:
Riders of the Skies
I was the UX / UI designer for this collaboration with Nex Inc. and Universal Pictures to bring the How to Train Your Dragon franchise to the motion-controlled games platform, the Nex Playground.
I oversaw the main user flow that guides the player from the Playground’s main menu, into the motion calibration process, and through the gameplay experience. In addition to the overall UX, I worked with the creative director and engineers to design and implement an interactive dragon selection that takes full advantage of the platform’s motion controls.
Homeworld:
Vast Reaches
I served as a UX, UI, and XR designer for the latest release in the Homeworld franchise, which was designed for virtual reality headsets from the ground up.
I designed the user interface for both the gameplay elements, and system menus in cooperation with our creative director.
In cooperation with our own game designers and Meta’s UXR team, I also guided the development and testing of the game’s tutorial process.